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VSKYLABS NEW RC Simulation package for X-Plane - Linux, Mac, Windows.

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VSKYLABS NEW RC Simulation package for X-Plane - Linux, Mac, Windows.

Old 03-13-2015, 01:19 AM
  #1  
jetmanhuss
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Default VSKYLABS NEW RC Simulation package for X-Plane - Linux, Mac, Windows.

A complete, professional, radio controlled package for X-Plane 10.

Release date is expected to be somewhere around October 2015.

The package is including an interactive ('everything you see can damage your plane') R/C airfield, equipped with take-off ramps, pylon poles, obstacles etc. View point of the R/C pilot is set-up to the right spot, ready for action.

The package contains detailed and amazing giant scale R/C model airplanes such as the D.H.88 Comet, the P-38, the Grumman SkyRocket and more. Some models are 'FPV' ready, which means that you can fly them as real FPV models.

Using the most sophisticated flight simulation software nowadays for RC model airplanes simulation.

More details at www.vskylabs.com

Here are some short videos (still under development):

https://www.youtube.com/watch?v=7p3ZeZNS8qw

https://www.youtube.com/watch?v=wDlqno0rjn8

https://www.youtube.com/watch?v=fgeQLncv9Vc

https://www.youtube.com/watch?v=6p6T4nYBSKw

https://www.youtube.com/watch?v=LuJUiXzjldE

Last edited by jetmanhuss; 03-19-2015 at 11:20 AM.
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Old 03-13-2015, 06:50 PM
  #2  
ggunners
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Will you have a fixed pilot position on the runway with a "ground-in-view" option?

One of the biggest rc sim complaints for RC folks is losing reference points with auto-tracking and auto-zoom. The ground-in-view feels more like real rc flying.
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Old 03-13-2015, 09:06 PM
  #3  
jetmanhuss
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Default 'ground-in-view discussion

Originally Posted by ggunners View Post
Will you have a fixed pilot position on the runway with a "ground-in-view" option?

One of the biggest rc sim complaints for RC folks is losing reference points with auto-tracking and auto-zoom. The ground-in-view feels more like real rc flying.
Hi there.

Short answer:

The package doesn't have this view feature, but there are some more tools to use in flight which helps to gain something close to this feature.

Long answer:

The "ground in view" option comes to compensate lack of peripheral vision while flying out of a narrow 19" - 50" fixed "window" (the monitor), and still moving around a 360 degrees area.

Out in the field, in real life, we also have our narrow (but wider than the monitor, and not fixed) window of our natural field of view (we cover effectively ~120 degrees, and as the model flies faster and closer, we narrow our effective field of view because of the load it takes from us, dealing with lot of flying tasks.

When we fly out in the field, we "steal" some extra field of view by fast moving our eyes or head, to the desired direction, and back to the model. That's including up, down or ahead of the plane, so we could judge and plan it's future flight path, getting cues, aligning it with the runway for landing or avoiding obstacles.

Back to the monitor... We cannot move the monitor fast to a desired direction and back to the model because of technical issues. (flying with monitor-view-glasses coupled with a 'free camera' view will allow us to 'leave' the model and look ahead of it, and than to get back to the model, like in real life).

Back to the flying field...when we fly high, we don't see the ground. but because we 'steal' bits of it with fast eye or head movement, we get our cues. Sometimes we are so focused in the model, dealing with it, and we are not having the time to get our cues, and then - we hit the obstacle. (it's one of the reasons, because we can hit the obstacle because of several reasons).
Now this is important because when we use the 'ground in view' feature, we win by seeing the ground all the time, but we lose by not practicing some of our 'dead reckoning' skills.(the process of calculating one's current position by using a previously determined position, or fix, and advancing that position based upon known or estimated speeds over elapsed time and course).

with or without the 'ground in view' feature, using a monitor is a good practice of 'dead reckoning for RC pilots. So if you master the simulation, you are practicing an important 'muscle'.

Now back to the 'Scratch Built RC Legends' simulation pack. It doesn't have the feature of 'ground in view'. but the objects around are arranged carefully in the flying area so it may give the R/C pilot clues about depth perception for training, when flying from the pre-setup ground spot. There is no real depth perception in common 2D monitors, and one of the major problems is getting to know how 'far' is your model from it's environment. By placing familiar objects (like cars), we see the model, and the car, and guess by their relative size, how far is the car, or the model, or the car from the model.

Sorry about the long answer


Last edited by jetmanhuss; 03-13-2015 at 09:30 PM.
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